Barbara Göbl
Barbara Göbl
PostDoc at the Computational Empowerment Lab of the Centre for Teacher Education, University of Vienna
Research interests
Participatory Design
Serious Games
Digital Educational Technology
Digital Literacy and Computational Empowerment
Academic career
since 2022: Vice-Chair of the IFIP Working Group 14.8 "Serious Games"
since 2021: PostDoc at the Centre for Teacher Education, University of Vienna
2021: PhD in Computer Science, University of Vienna
2017-2020: Scholarship holder of a DOC-team scholarship of the Austrian Academy of Sciences
Publications
Günther EA, Göbl B, Kayali F. Eine Frage des Empowerments? (Fehlende) Ansätze für eine diversitätssensible digitale Bildung auf Basis eines integrativen literature review.. 2024. Paper presented at ÖFEB Kongress 2024, Wien.
Jovicic S, Göbl B, Verstappen S, Kayali F. Designing amidst uncertainty: drifting and byproducts in the intersection of anthropology and computer science. CoDesign. 2024 Sept 9. Epub 2024 Sept 9. doi: 10.1080/15710882.2024.2396945
Göbl B, Günther EA, Kayali F, Frauenberger C. Situating Computational Empowerment in Formal Education: A Multi-Perspective View. International Journal of Child-Computer Interaction. 2023 Dec;38:100604. doi: 10.1016/j.ijcci.2023.100604
Göbl B, Duvivié M, Jovicic S, Kayali F. Towards Bridging the Gap between Participatory Design and Formal Education. In Proceedings of IDC 2023 - 22nd Annual ACM Interaction Design and Children Conference: Rediscovering Childhood. New York: Association for Computing Machinery (ACM). 2023. p. 652-656 doi: 10.1145/3585088.3593881
Göbl B, (ed.), Günther EA, (ed.), Kayali F, (ed.). Computational Empowerment in der Praxis: Kreative Zugänge zu Digitaler Bildung in der Sekundarstufe. 2023. 38 p.
Kayali F, Günther EA, Göbl B. Die Bedeutung von Computational Empowerment für die österreichische Bildungspraxis. In Brandhofer G, Wiesner C, editors, Didaktik in einer Kultur der Digitalität: Wirkmächtige Mediendidaktik, zukunftsorientierte Pädagogik. Bad Heilbrunn: Verlag Julius Klinkhardt. 2023. p. 149-162
Göbl B, Kayali F. Game Dev Tycoon: Ein spielerischer und reflektiver Zugang zum Design digitaler Medien am Beispiel von Computerspielen. 2023. 2 p.
Göbl B, Kayali F. Promoting Future Competencies and Empowerment through the Use of Commercial Off-The Shelf Games in Formal Education. 2023. Nordic DiGRA 2023, Uppsala, Sweden.
Göbl B, Baalsrud Hauge J, Stefan IA, Söbke H. Towards Sustainable Serious Games. In Entertainment Computing - ICEC 2023. Springer. 2023. p. 389-396 doi: 10.1007/978-981-99-8248-6_36
Göbl B, Jovicic S, Denk N, Wimmer S, Kriglstein S. More Than Just Gameplay: Making a Case for “Let’s Plays” in Education. In CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play. 2022. p. 75-80 doi: 10.1145/3505270.3558327
Denk N, Göbl B. Für einen fixen Platz in unserer Bildungslandschaft. Weiterbildung: Zeitschrift für Grundlagen, Praxis und Trends. 2022 Apr;(4/2022):14-17.
Hristova D, Jovicic S, Göbl B, de Freitas S, Slunecko T. “Why did we lose our Snapchat Streak?”: Social media gamification and metacommunication. Computers in Human Behavior Reports. 2022 Mar;5:100172. doi: 10.1016/j.chbr.2022.100172
Baalsrud Hauge J, Söbke H, Duin H, Stefan IA, Göbl B. Current Opportunities and Challenges of Digital Game-Based Learning. In Göbl B, van der Spek E, Baalsrud Hauge J, Baalsrud Hauge J, McCall R, editors, Entertainment Computing – ICEC 2022 - 21st IFIP TC 14 International Conference, ICEC 2022, Proceedings. Springer. 2022. p. 443-450. (Lecture Notes in Computer Science). doi: 10.1007/978-3-031-20212-4_38
Göbl B, (ed.), van der Spek E, (ed.), Baalsrud Hauge J, (ed.), McCall R, (ed.). Entertainment Computing – ICEC 2022: 21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1–3, 2022, Proceedings. Cham: Springer, 2022. 452 p. (Lecture Notes in Computer Science). doi: 10.1007/978-3-031-20212-4
Taufner J, Kayali F, Günther EA, Göbl B, Comber O, Freiler A et al. Ergänzung zur Stellungnahme des Zentrums für Lehrerinnenbildung der Universität Wien zum Lehrplan Digitale Grundbildung. Medienimpulse: Beiträge zur Medienpädagogik. 2022;60(3). doi: 10.21243/mi-03-22-05
Göbl B, Günther EA, Kayali F. Herausforderungen und Potentiale des „Computational Empowerment“ in der Lehrer*innenbildung. 2022. ÖFEB-Kongress 2022, Graz, Austria.
Günther EA, Kayali F, Göbl B. Soziale Gerechtigkeit und digitale Bildung zusammen denken.. 2022. Paper presented at ÖEFEB 2022, Graz, Austria.
Göbl B, Hristova D, Jovicic S, Kriglstein S, Hlavacs H. OutSmart! Evaluation of a Serious Game and its Conversational Interface for Reflective Social Media Use. In Game On 2021. 2021. p. 102-109
Göbl B, Hlavacs H, Kriglstein S. Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review. 2021. Paper presented at CSEDU 2021.
Göbl B, Comber O, Felber J, Fenkart H, Mayer H, Motschnig R. Dig-Equality FF - A playful approach for researching and fostering gender education in secondary schools. In Klinger T, Kollmitzer C, Pester A, editors, Proceedings of the 2021 IEEE Global Engineering Education Conference (EDUCON 2021): Women in Engineering ; date and venue: 21 - 23 April 2021, Vienna, Austria. Piscataway, NJ: IEEE. 2021. p. 964-967