Barbara Göbl

Barbara Göbl

PostDoc at the Computational Empowerment Lab of the Centre for Teacher Education, University of Vienna

Research interests
Participatory Design
Serious Games
Digital Educational Technology
Digital Literacy and Computational Empowerment





Academic career
since 2022: Vice-Chair of the IFIP Working Group 14.8 "Serious Games"
since 2021: PostDoc at the Centre for Teacher Education, University of Vienna
2021: PhD in Computer Science, University of Vienna
2017-2020: Scholarship holder of a DOC-team scholarship of the Austrian Academy of Sciences

Publications


Showing entries 1 - 20 out of 28
Göbl B, Duvivié M, Jovicic S, Kayali F. Towards Bridging the Gap between Participatory Design and Formal Education. In Proceedings of IDC 2023 - 22nd Annual ACM Interaction Design and Children Conference: Rediscovering Childhood. New York: Association for Computing Machinery (ACM). 2023. p. 652-656 doi: 10.1145/3585088.3593881

Göbl B, Jovicic S, Denk N, Wimmer S, Kriglstein S. More Than Just Gameplay: Making a Case for “Let’s Plays” in Education. In CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play. 2022. p. 75-80 doi: 10.1145/3505270.3558327

Baalsrud Hauge J, Söbke H, Duin H, Stefan IA, Göbl B. Current Opportunities and Challenges of Digital Game-Based Learning. In Göbl B, van der Spek E, Baalsrud Hauge J, Baalsrud Hauge J, McCall R, editors, Entertainment Computing – ICEC 2022 - 21st IFIP TC 14 International Conference, ICEC 2022, Proceedings. Springer. 2022. p. 443-450. (Lecture Notes in Computer Science). doi: https://doi.org/10.1007/978-3-031-20212-4_38

Göbl B, (ed.), van der Spek E, (ed.), Baalsrud Hauge J, (ed.), McCall R, (ed.). Entertainment Computing – ICEC 2022: 21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1–3, 2022, Proceedings. Cham: Springer, 2022. 452 p. (Lecture Notes in Computer Science). doi: https://doi.org/10.1007/978-3-031-20212-4

Göbl B, Comber O, Felber J, Fenkart H, Mayer H, Motschnig R. Dig-Equality FF - A playful approach for researching and fostering gender education in secondary schools. In Klinger T, Kollmitzer C, Pester A, editors, Proceedings of the 2021 IEEE Global Engineering Education Conference (EDUCON 2021): Women in Engineering ; date and venue: 21 - 23 April 2021, Vienna, Austria. Piscataway, NJ: IEEE. 2021. p. 964-967

Comber O, Motschnig R, Göbl B, Mayer H, Ceylan E. Exploring students' stereotypes regarding computer science and stimulating reflection on roles of women in IT. In Frontiers in Education 2021. Envisioning Convergence in Engineering Education: FIE 2021 - Proceedings. Picataway, NJ: IEEE. 2021. p. 1-9

Göbl B, Jovicic S, Denk N, Kriglstein S. Let's Play - Professional Views on Barriers and Potentials in Digital Gaming and E-Sports.. 2021. Paper presented at CHI PLAY 2021. doi: https://doi.org/10.1145/3450337.3483455

Denk N, Göbl B, Wernbacher T, Jovicic S, Kriglstein S. StreamIT! - Towards an educational concept centred around gameplay video production. In Proceedings of the European Conference on Games Based Learning. 2021. p. 196-202

Hristova D, Jovicic S, Göbl B, Slunecko T. The Social Media Game: How Gamification Shapes Our Social Media Engagement. In Dillon R, editor, The Digital Gaming Handbook. Boca Raton: CRC Press Taylor & Francis Group. 2021. p. 63-94

Showing entries 1 - 20 out of 28