Barbara Göbl

Barbara Göbl

PostDoc at the Computational Empowerment Lab of the Centre for Teacher Education, University of Vienna

Research interests
Participatory Design
Serious Games
Digital Educational Technology
Digital Literacy and Computational Empowerment

Academic career
since 2022: Vice-Chair of the IFIP Working Group 14.8 "Serious Games"
since 2021: PostDoc at the Centre for Teacher Education, University of Vienna
2021: PhD in Computer Science, University of Vienna
2017-2020: Scholarship holder of a DOC-team scholarship of the Austrian Academy of Sciences


Showing entries 1 - 20 out of 24
Göbl B, Jovicic S, Denk N, Wimmer S, Kriglstein S. More Than Just Gameplay: Making a Case for “Let’s Plays” in Education. In CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play. 2022. p. 75-80

Baalsrud Hauge J, Söbke H, Duin H, Stefan IA, Göbl B. Current Opportunities and Challenges of Digital Game-Based Learning. In Göbl B, van der Spek E, Baalsrud Hauge J, Baalsrud Hauge J, McCall R, editors, Entertainment Computing – ICEC 2022 - 21st IFIP TC 14 International Conference, ICEC 2022, Proceedings. Springer. 2022. p. 443-450. (Lecture Notes in Computer Science).

Göbl B, (ed.), van der Spek E, (ed.), Baalsrud Hauge J, (ed.), McCall R, (ed.). Entertainment Computing – ICEC 2022: 21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1–3, 2022, Proceedings. Cham: Springer, 2022. 452 p. (Lecture Notes in Computer Science).

Göbl B, Comber O, Felber J, Fenkart H, Mayer H, Motschnig R. Dig-Equality FF - A playful approach for researching and fostering gender education in secondary schools. In Klinger T, Kollmitzer C, Pester A, editors, Proceedings of the 2021 IEEE Global Engineering Education Conference (EDUCON 2021): Women in Engineering ; date and venue: 21 - 23 April 2021, Vienna, Austria. Piscataway, NJ: IEEE. 2021. p. 964-967

Comber O, Motschnig R, Göbl B, Mayer H, Ceylan E. Exploring students' stereotypes regarding computer science and stimulating reflection on roles of women in IT. In Frontiers in Education 2021. Envisioning Convergence in Engineering Education: FIE 2021 - Proceedings. Picataway, NJ: IEEE. 2021. p. 1-9

Denk N, Göbl B, Wernbacher T, Jovicic S, Kriglstein S. StreamIT! - Towards an educational concept centred around gameplay video production. In Proceedings of the European Conference on Games Based Learning. 2021. p. 196-202

Hristova D, Jovicic S, Göbl B, Slunecko T. The Social Media Game: How Gamification Shapes Our Social Media Engagement. In Dillon R, editor, The Digital Gaming Handbook. Boca Raton: CRC Press Taylor & Francis Group. 2021. p. 63-94

Dillon R, Chawla S, Hristova D, Göbl B, Jovicic S. Password Policies vs. Usability: When Do Users Go "Bananas". 2020. Paper presented at 2020 IEEE 19th International Conference on Trust, Security and Privacy in Computing and Communications (TrustCom).

Göbl B, Hristova D, Jovicic S, Hlavacs H. Serious Game Design for and with Adolescents: Empirically based implications for purposeful games. In Fang X, editor, HCI in Games: Second International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings. 1 ed. Vol. 12211. Cham: Springer. 2020. p. 398-410. (Lecture Notes in Computer Science).

Jovicic S, Göbl B, Hristova D. Digitale Anthropologie aus kultur- und sozialanthropologischer Sicht. Wien: OVE Österreichischer Verband für Elektrotechnik, 2019. 1 p. (OVE Schriftenreihe).

Showing entries 1 - 20 out of 24