Barbara Göbl

Barbara Göbl

PostDoc at the Computational Empowerment Lab of the Centre for Teacher Education, University of Vienna

Research interests
Participatory Design
Serious Games
Digital Educational Technology
Digital Literacy and Computational Empowerment





Academic career
since 2022: Vice-Chair of the IFIP Working Group 14.8 "Serious Games"
since 2021: PostDoc at the Centre for Teacher Education, University of Vienna
2021: PhD in Computer Science, University of Vienna
2017-2020: Scholarship holder of a DOC-team scholarship of the Austrian Academy of Sciences

Publications


Showing entries 1 - 20 out of 36
Kayali F, Dolezal D, Motschnig R, Yüksel Arslan P, Guenther E, Göbl B. Recommendations for the promotion of digital skills into teacher training curricula. In Proceedings of Society for Information Technology & Teacher Education International Conference. Waynesville: Association for the Advancement of Computing in Education (AACE). 2025. p. 2792-2795

Weixelbraun PF, Göbl B, Steinböck M, Duvivié M, Kayali F. Discussing the Protagonist Role of Students in Game-Based Learning. Proceedings of the ACM on Human-Computer Interaction. 2024 Oct 15;8(CHI PLAY):1-24. 300. doi: 10.1145/3677065

Baalsrud Hauge J, van der Spek E, Göbl B, Stefan IA, Söbke H. Are Aesthetics and Accessibility Conflicting Aspects in Serious Games Design? In Figueroa P, Di Iorio A, Guzman del Rio D, Gonzalez Clua EW, Cuevas Rodriguez L, editors, Entertainment Computing – ICEC 2024: 23rd IFIP TC 14 International Conference, ICEC 2024, Manaus, Brazil, September 30 – October 3, 2024, Proceedings. Cham: Springer. 2024. p. 289-295. (Lecture Notes in Computer Science, Vol. 15192). doi: 10.1007/978-3-031-74353-5_22

Göbl B, Günther EA, Kayali F, Frauenberger C. Situating Computational Empowerment in Formal Education: A Multi-Perspective View. International Journal of Child-Computer Interaction. 2023 Dec;38:100604. Epub 2023 Jul 9. doi: 10.1016/j.ijcci.2023.100604

Göbl B, Duvivié M, Jovicic S, Kayali F. Towards Bridging the Gap between Participatory Design and Formal Education. In Proceedings of IDC 2023 - 22nd Annual ACM Interaction Design and Children Conference: Rediscovering Childhood. New York: Association for Computing Machinery (ACM). 2023. p. 652-656 doi: 10.1145/3585088.3593881

Kayali F, Günther EA, Göbl B. Die Bedeutung von Computational Empowerment für die österreichische Bildungspraxis. In Brandhofer G, Wiesner C, editors, Didaktik in einer Kultur der Digitalität: Wirkmächtige Mediendidaktik, zukunftsorientierte Pädagogik. Bad Heilbrunn: Verlag Julius Klinkhardt. 2023. p. 149-162

Göbl B, Kayali F. Game Dev Tycoon: Ein spielerischer und reflektiver Zugang zum Design digitaler Medien am Beispiel von Computerspielen. In Preisinger A, Steinböck M, editors, Digital Citizenship Education: game-based learning als Beitrag zur digitalen Bürger:innenschaft. Wien: edition polis. 2023. p. 26-27. (Zentrum Polis).

Göbl B, Baalsrud Hauge J, Stefan IA, Söbke H. Towards Sustainable Serious Games. In Ciancarini P, Di Iorio A, Hlavacs H, Poggi F, editors, Entertainment Computing - ICEC 2023. Springer. 2023. p. 389-396 doi: 10.1007/978-981-99-8248-6_36

Göbl B, Jovicic S, Denk N, Wimmer S, Kriglstein S. More Than Just Gameplay: Making a Case for “Let’s Plays” in Education. In CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play. 2022. p. 75-80 doi: 10.1145/3505270.3558327

Kayali F, Günther EA, Göbl B, Comber O, Freiler A, Handle-Pfeiffer D et al. Ergänzung zur Stellungnahme des Zentrums für Lehrerinnenbildung der Universität Wien zum Lehrplan Digitale Grundbildung. Medienimpulse: Beiträge zur Medienpädagogik. 2022 Sept 20;60(3). doi: 10.21243/mi-03-22-05

Denk N, Göbl B. Für einen fixen Platz in unserer Bildungslandschaft. Weiterbildung: Zeitschrift für Grundlagen, Praxis und Trends. 2022 Apr;(4/2022):14-17.

Hristova D, Jovicic S, Göbl B, de Freitas S, Slunecko T. “Why did we lose our Snapchat Streak?”: Social media gamification and metacommunication. Computers in Human Behavior Reports. 2022 Mar;5:100172. doi: 10.1016/j.chbr.2022.100172

Baalsrud Hauge J, Söbke H, Duin H, Stefan IA, Göbl B. Current Opportunities and Challenges of Digital Game-Based Learning. In Göbl B, van der Spek E, Baalsrud Hauge J, Baalsrud Hauge J, McCall R, editors, Entertainment Computing – ICEC 2022 - 21st IFIP TC 14 International Conference, ICEC 2022, Proceedings. Springer. 2022. p. 443-450. (Lecture Notes in Computer Science). doi: 10.1007/978-3-031-20212-4_38

Göbl B, (ed.), van der Spek E, (ed.), Baalsrud Hauge J, (ed.), McCall R, (ed.). Entertainment Computing – ICEC 2022: 21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1–3, 2022, Proceedings. Cham: Springer, 2022. 452 p. (Lecture Notes in Computer Science). doi: 10.1007/978-3-031-20212-4

Showing entries 1 - 20 out of 36